This sculpt is intended to portray the physical likeness of model Adriana Lima.

The likeness should come primarily from sculpt, so I haven't mapped any photos of Adriana onto her texture. Generic skin photo references used to create textures.
Base mesh, approx. 22 000 polygons modeled and posed in Maya, details sculpted in Zbrush.
Texture created in Photoshop, Zbrush, Deep Paint 3D.
Check back soon for fully textured version.

Mental Ray render with Maya Hair.

Textures painted in Photoshop, Zbrush, Deep Paint.

Post processing in Photoshop.

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adrian lima, hair test

Zbrush sculpt.

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Tatiana Malinko©2010