The concept was painted by me in Painter and Photoshop.
This head was modeled as part of Bryan Silva's "Facial blendshapes in Mudbox" workshop on cgtalk.com.
I had to work out fully quadded mesh suitable for deformations during animation.
Base mesh modeled in Maya, details sculpted in Mudbox.
I intend to develop this head into a full Roman Triarius type of character and create some facial blendshapes for him.
Photo reference used to model the head.
Multiple vies of the sculpt from Mudbox workspace.
A closer screenshot from Mudbox workspace.
Original concept painting.
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