The concept was painted by me in Painter and Photoshop.

This head was modeled as part of Bryan Silva's "Facial blendshapes in Mudbox" workshop on cgtalk.com.

I had to work out fully quadded mesh suitable for deformations during animation.

Base mesh modeled in Maya, details sculpted in Mudbox.

I intend to develop this head into a full Roman Triarius type of character and create some facial blendshapes for him.

Photo reference used to model the head.

head mesh views

Multiple vies of the sculpt from Mudbox workspace.


head close up

A closer screenshot from Mudbox workspace.

Belizarius concept

Original concept painting.

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Tatiana Malinko©2010