Resume

Tatiana Malinko
Senior 3D character artist

 

Overview

•  9 years experience as 3D character artist working for film and computer games industries.
• Experience managing a group of character artists including scheduling, pipeline documentation and asset progress review.
• Ability to model and sculpt anatomically correct human and animal characters and character assets.
• Ability to work in variety of art styles, from highly stylized to hyper-realistic.
• Experience in development of character customization systems for computer games.
• Expert knowledge of real-time next-gen shaders, Normal mapping techniques and shading, UV mapping.
• Architectural and fine art background.
• Tools used: Maya, Zbrush, Mudbox, 3DS Max, Photoshop, Marvelous Designer, TopoGun.

Professional Experience

May 2013-Present Principal Figure Artist, ZenimaxOn Line Studios, 200 International circle, 2nd floor, Hunt Valley, MD 21030
• Character customization lead, Elder Scrolls On-Line. Leading a group of character artists developing player character customization system and all of its assets.
• Training junior artists.
• R&D of the new software and pipeline integration.
• Scheduling and supervising work progress of the customization group.
• Sculpting highly detailed player characters and monsters/ animals in Zbrush with focus on anatomy.
• Texture painting, Normal map creation and real time shader construction.
• Creation of game ready meshes with optimal topology and UV layout.
• Creation and maintenance of  documentation on the character customization asset pipeline and clothing creation.

May 2010-May 2013Senior Figure Artist, ZenimaxOn Line Studios, 200 International circle, 2nd floor, Hunt Valley, MD 21030
•  Sculpting highly detailed player characters and monsters/ animals in Zbrush with focus on anatomy.
• Texture painting, Normal map creation and real time shader construction.
• Creation of game ready meshes with optimal topology and UV layout.
• Training junior artists.

• July 2008-Jan 14, 2010 Senior Character artist, www.vivaty.com, 4400 Bohannon Drive, Ste. 101, Menlo Park, CA
• In charge of customizable avatar look re-design and implementation in the Vivaty platform.
• Modeled, textured and rigged human characters and their clothing to be used in an on-line social gaming application www.vivaty.com
• Contributed to the modification of character pipeline to improve efficiency and incorporate highly detailed, low bandwidth avatar art.
• Worked directly with platform engineers to create a Flash 3D version of the product.
• Developed LODs and normal maps for Flash 3D
• Directly contributed to the monetization of virtual goods.
• Collaborated on documentation outlining the character art creation pipeline.
• Collaborated on documentation for external art contractors.

 

• August 2006-July 2008 3D game artist, Arcadia Entertainment (formerly Hyperpia Inc.), Redwood City, CA.

• Modeled, textured and rigged characters, props and environment objects for MMOG type game.
• Collaborated on an early art pipeline development
• Worked directly with engineers to set in place character art pipeline.
• Developed prototype characters and environments.
• Created and maintained technical documentation on art pipeline, rigging and export to engine.
• Tools used: Maya, Zbrush, Photoshop, Deep Paint 3D, Ogre3D engine.

 

• June 2005-July 2006 3D character artist, Xzault Media group, San Leandro, CA, www.thexplorers.com
• Modeled and textured stylized human and animal characters for animated film The Xplorers. Created complex skin shaders and fur within Maya.
• Interpreted concept art for more realistic looking characters, mentored modeling interns, prepared renders for presentation.

Education:

• 2006-2007 Graduate level studies towards MFA sculpture, Academy of Art University, San Francisco, CA. Focus on sculpting human anatomy.
• 2002-2005 BFA animation and Visual Effects, Academy of Art University, 79 New Montgomery Street, San Francisco, CA 94105
Major in Computer Arts with focus on 3D modeling. Graduated with BFA in animation and Visual Effects in May 2005.
Specialization: 3D modeling.
• 2001-2002 Coleman College, La Mesa, California. Studied computer science.
• 1998-19999 Computer Graphic Artist. Harcourt Learning Direct, 925 Oak Street, Scranton, PA 18515. Certificate.
• 1993-1995 Architect-Restorer. City College of Architecture, St. Petersburg, Russia

Software:
Maya, ZBrush, Mudbox, 3D Studio Max, Adobe Photoshop, Deep Paint 3D, Adobe Illustrator, Adobe After Effects, Corel Painter, Adobe Premiere, Final Cut Pro, Perforce

Linkedin profile:
http://www.linkedin.com/in/tatianart

Samples of artwork:

www.tatianart.com

http://tmalinko.cgsociety.org/gallery/

 

Contact: 3d@tatianart.com • www.tatianart.com


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